![]() ![]() Leaving a floor will reset that entire floor's collection of rooms.īoth Sora and Riku make use of card decks, as do all Organization members, and a few other people such as Riku Replica, Cloud, Hades, and Captain Hook, granting them the exact same advantages and disadvantages in combat. All map cards have varying effects, both positive and negative. Room contents almost always contain Heartless to be fought, with the size of the room and the number of enemies being dependent on the exact map card that was used to synthesize the room. ![]() Some rooms also require a Keycard, which is a one-of-a-kind type card used only for that exact room. Map cards serve a similar purpose, allowing you to progress through a world's rooms, with each room (except the first and last) requiring a map card of a specific value (from 0 through 9). Once chosen a world card becomes impossible to remove or change. You can visit the available worlds in any order, as enemy health and strength scales with each floor, leaving you to choose which you want to visit first, or last. They are always gained by progressing through the story, often after defeating a boss. World cards are used to select the card-world you visit on each floor. Riku underwent a similar trial, learning about the cards and several mechanics unique to him through DiZ pretending to be Ansem. In the Room of Beginnings Sora and his friends met with Leon, who gave him further instructions on various card mechanics. In Traverse Town Sora found that both his friends had also turned into cards, as Marluxia explained the basics to him. This was after Donald attempted to hit him using spells, showing that the castle had already made them forget all they knew on entry. The first card introduced in Chain of Memories was the Traverse Town world card, produced by a hooded Marluxia who sampled Sora's memories to make it. ![]()
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